The following are some ideas to get you started but feel free to come up with your own using the limitations set forth by Greater Cantrip Form for creating improvised Cantrips. Ideally, if your character uses Cantrips they should help reinforce what sort of caster they are and what their tradition is.
- Bug Off: Repels irritating insects such as mosquitoes and flies.
- Stone Gut: Spicy or greasy food will not cause indigestion.
- Let It Burn: A small fire takes twice as long as normal to go out.
- Umbrella: Your clothes repel light to moderate rain, keeping you dry.
- Erase: Permanently removes a up to twelve words you wrote from a sheet of paper so you don’t have to cross a mistake out.
- Graduated Cylinder: You know exactly how much liquid is in a vial or flask you touch.
- Inkstone: Keeps a vial of ink from drying out for twice as long as normal.
- Mend Clothing: You permanently patch minor tears in cloth.
- Swirling Cloak: Your cloak billows dramatically. It looks pretty impressive.
- Be At Ease: Helps a willing person achieve clarity and focus. Useful when trying to help someone who is angry, afraid, or anxious.
- Feel No Hunger: A willing person can ignore hunger pangs and the sensation of thirst. This doesn’t actually feed or hydrate them.
- Lifeguard: Allows a willing person to swim even if they don’t know how.
- Enhance Scent: Your sense of smell sharpens to equal a dog’s. Using this near an outhouse or a skunk is not recommended.
- #$@&%*!: When you hear a language you don’t understand, you know a few swear words in it.
- Know the Way: You know exactly which direction is North.
- Measure: You know the length, width, thickness, or weight of a small object you hold in your hands.
- Ease Pain: Relieves the suffering of a willing subject in pain. This doesn’t actually heal them.
- Good Night: A willing subject can fall asleep easily and quickly, even if they are in pain.
- Poke With a Stick: You know if a corpse you touch has been dead for a day or less.
- Sober Up: Removes the effects of intoxication from alcohol or drugs from a willing subject. This can be done to an unwilling subject if you get the consent of the player ahead of time, a classic tavern bit.
- Colorize: Makes an object you touch appear to change color.
- Creepy: Creates the sound of a creaking door opening nearby.
- Nasty: Makes up to a bucket full of food taste terrible.
- Tasty: Makes up to a bucket full of plate of food taste good enough to eat no matter how unpleasant it is.
- Bellow: Make your voice extra loud.
- Extinguish: Puts out a small fire.
- Gentle Breeze: Create a soothing breeze. Great during the summer.
- Static: Touch someone and mildly shock them.
- Chilly: Your skin feels slightly cold to the touch.
- Dancing Shadows: Makes the shadows cast by a small fire seem to writhe and dance.
- Dim: Causes a nearby torch or candle to give off less light.
- Eyes of Night: When in total darkness you can see a short distance as if there was very dim light.
- Night Owl: If the sun is down, you know exactly what time it is.
- Dig: Create a small pit in loose earth.
- Repair: Restore a small object made of stone, marble, or clay that has been broken into five or fewer pieces permanently as long as you have all the pieces.
- Whetstone: Sharpen a blade of metal or stone to a fine edge.
- Dry Wood: Removes moisture from a small amount of wood, allowing it to burn easier.
- Ignite: Start a small fire if there is something flammable nearby.
- Oven: Reheat food that has gotten cold.
- Pipe Dream: Mold the smoke from a pipe you are smoking into different shapes and simple images.
- Shave: Remove stubble from your face and trim your beard if you have one.
- Early Bird: When the sun is out you know exactly what time it is.
- Fireworks: Create a small number of colorful bursts of light near you.
- Pierce the Dark: Causes a small light source like a torch or candle to give stronger light.
- Shadows Fall: Make a small fire give off no shadows.
- Warmth of the Sun: Heat yourself a small amount, just enough to stay warm when it is a bit chilly.
- Bath Time: Turns a tub of water into a warm, soothing bath.
- Cheap Drunk: Makes an alcoholic drink more potent than usual.
- Chill Drink: Chills a drink, as if it had ice cubes in it.
- Purify Water: Permanently removes contaminants from a small amount of water.
- Splash: Pushes a small amount of water a few feet.